So I am still trying to get the hang of Word Press so will be trying a different way how to present images if people want to have click to enlarge then Even has told me how to. However that doesn’t excuse me from saying that I would be doing two different thing in this blog. So thinking about it logically I will talk about my secondary magic with the Water Savant abilities added to my Air Savant. Hopefully you can see in the image below that I have taken 4 points in Charisma and two additional lots of spell penetration to add to the nine points in my past life. In another image it will show I also took Spell Penetration and Greater Spell Penetration and according to my awful maths I have 13 points in additional spell penetration. Now when you consider people can get up to 61 points in spell pen my piddly 13 doesn’t seem that much but to get more I would have to take items that are designed for it which would lose me other abilities. If 13 isn’t enough then the monster is going to be one I don’t want to fight.
Anyway the fact is by taking Water Savant I get access to water Breathing which to me is a bonus as I don’t need to have a clickie or alternative solution. Of the spells that the Water Savant ability boosts I have chosen slot 1 Polar Ray, slot 2 Frost Lance, slot 3 Otiluke’s Freezing Sphere and slot 4 Cone of Cold. Yes there are other spells the water savant ability would boost but this is my secondary option so rather than overloading options I am more comfortable choosing the 4 spells I think are most effective. I still have the prismatic ray and prismatic spray as additional options and even force missiles. But in 95% of cases either the electric or water spells do the job and I have no need of the ones that I have taken hoping not to require.
So Polar Ray is my first choice and it is easy to see why, at caster level 25 it does between 100 and 150 damage, this is without anything boosting it like points spent in the savant tree and items. It certainly is effective against creatures resistant to electric and that is all I can ask. Second slot is frost lance and while the damage is relatively light when you fire just one bolt at 7th level you get a second bolt and at 11th you get a third, damage base is between 25 and 40 but with three bolts you get between 75 and 120. Once again you can boost this damage in various ways but it is useful so happy to have it in my arsenal. Otiluke’s Freezing Sphere is an Area of Effect (AoE) spell and as such is useful in controlling groups of monsters, dealing between 80 and 120 points of damage to all creatures in the sphere’s range. I have never been sure who will be inside the range and who won’t but fire it often enough and it doesn’t really matter. Finally I resort to Cone of Cold which is another AoE spell which fires in an expanding cone dealing between 60 and 90 points of damage.
If I am honest if I learn a quest is difficult for a savant then it gets dropped. With all the options I have available there are very few quests that are frowned upon by myself and those that are are normally for reasons such as I can’t jump, it takes to long for too small a reward or I get annoyed with it such as most of the escort duty quests. When you have as many characters to choose from and access to every option (VIP and all expansion packs) you will try out each quest and grind those you enjoy most. Or in my case run around killing stuff in wilderness areas, it is just a shame no favour is earned for clearing masses of monsters out, it would be the one way I would add favour to the game.
I still have to discuss the way to boost damage to spells through items, weapons and even armour, however that will be in two blogs time. Next one will be a selection of cloaks and if I get the time as many as possible from end rewards in quest chains although I will cheat and run them for favour and not xp. I have been told one I don’t normally run is easier so will be running that with a rogue just for Favour.