So when you look at my defensive and miscellaneous spells you realise there isn’t much in the way of defence when i am playing a savant. Merlin uses Shield, Blur, Detect Secret Doors, Knock, Greater Heroism, Summon Monster IX and has both teleport spells. No resistance spells and no short duration defensive spells. If I really need resistance I will buy a potion but in general I don’t need them. If I need a rogue hireling to deal with the traps then I will buy one but if it is monsters casting then I prefer to just kill them faster than the can cast. Literally I am an arcane cannon which looking at the kills in Devil’s Assault you can tell I am all about offence.
If we look at the 3 spells that are defensive in nature you ask the question do we over do the amount of defensive spells we fill our spell book or memory? I tend to run Devil Assault pretty much every day, even with the Tiefling resistance to electricity I can still finish it in 25 minutes. My level 30 monk can’t clear it that fast so am I doing something wrong? Brec is my preferred lower epic favoured soul mainly for heroes feast. Anyway the reality is there seems to be two ways of playing a savant. You either overload the defensive options and lessen the need for hirelings or you do what I do and use the free level 20 cats (if you have them of course) and two or three favoured souls.
Shield is one of my favourite spells, useful from the start of the game until end game. It grants a +4 shield bonus to armour class, which considering I don’t have any shields with my savants is an obvious positive. It negates magic missile completely and if chain missile is aimed at you it negates that. It doesn’t negate chain missile if you are not the primary target. Final bit of good news is that any damage caused by a grazing hit from a two handed weapon is reduced by 10%. I know there are plenty of items you can use get the effect but that just fills back packs with yet more junk. Still guess some people would rather have a click solution to tying up the spell slot. Personal choice.
So second defensive spell is Blur which causes opponents to miss 20% of the time. As it doesn’t stack with displacement which gives 30% chance to miss but a shorter duration I prefer cast once and not spend minutes watching for a spell to run out So you can cast it again. My Savant takes it after taking electric loop, unlike shield there are not a load of click solutions so people are much more like to consider this a viable option in the spell book.
Greater Heroism is more of a utility spell but having a +4 morale bonus to skill checks isn’t too bad. However for me one of the best bits is the extra hit points and still better the immunity to fear. It doesn’t have a group version which is a shame however it is something that I feel is useful enough to cast it whenever I don’t have it active in an adventure or wilderness. I consider it a necessity in my spell book. Summon Monster is always useful as it creates another target for the opposition and lessens the number focused on me.
Rather than defensive knock and detect secret doors are cover spells. Sometimes you don’t have a rogue in your party and there is a chest that is locked or a doorway/iron gate, having the spell knock with it’s ability to open locks based on the charisma of the caster (intelligence for a wizard) means it is rare a locked door or chest stands in my way. The investment into the feat search is a pain, so having detect secret doors especially when you are in a quest you know well. The option to walk up and click without looking for the door is a fantastic solution to the issues of investing in the search feat. I am sure like most people there are better options to invest in.
The two teleport spells are just helping me be lazy, I could probably do without greater teleport and just rely on the one. The whole purpose of a Savant is to clear areas as fast as possible. I am pretty certain that the right choice of spells only works when you invest in improving the damage. So next post will continue with my Air Savant focusing on the use of items to improve damage. As always this will be what suits me and is only one person’s view.
Anyway everyone with select what suits them, this is just how I roll.